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- Briefing
- ========
-
- *
- * Full briefing
- *
-
- {:A0}
- {º1}Mission Briefing:{º0}@
- {#1}
- @We picked up an emergency call from a@
- wounded marine. We're not supposed to@
- stop for anything, but I don't give a shit.@
- We're not leaving one of our own behind.@
- Not here...@
-
- {#0}
- @@{º1}Victory Conditions:{º0}@*JP
- {#1}
- @Reach the red exit area beneath wounded unit within 15 turns.@
- {#0}
- @@{º1}Defeat Conditions:{º0}@
- {#1}
- @Sergeant Bratt is killed during action.@
- {#1}
- @@The red exit near the Marine is not reached by turn 15.{*}
- {#0}
-
- *
- * Short briefing (only the victory and defeat conditions)
- *
-
- {:B0}
- {º1}Victory:{º0}@
- {º1}Reach the exit by the wounded unit within 15 turns.{º0}@
- ...@
- {º1}Defeat:{º0}@
- {º1}Sergeant Bratt is killed.{º0}@
- {º1}The Marine and exit wasn't reached by turn 15.{º0}@
- ...{*}
-
- *
- * Tips
- *
-
- {:C0}
- {º1}Tips:{º0}@
- {#1}
- @
- - There are switches to the north that activate the two doors blocking the wounded unit.@
- {#0}
- {*}
-
- *
- * Briefingprogram 10-40
- *
- PIC {:00}br_119_0| X {:01}310| Y {:02}070| DESC1 {:03}Reach the wounded unit within 15 turns.|
- *
- * Tipprogram 50-90
- *
- PIC {:50}br_119_1| X {:51}310| Y {:52}070| DESC1 {:53}Switches to the north open important doors.|
-
-
-
-